Game Design

Terminal State RPG


VX2 approached me to develop a series of hacking pixel icons for their upcoming tabletop role-playing game, "Terminal State," a project rich with futuristic worldbuilding and stylized corporate entities. Among these was “Guns 2 Go,” a fictional weapons vending machine that required a distinct visual identity. Through carefully crafted pixel assets, I helped bring these concepts to life, contributing to the book’s immersive aesthetic and cohesive design language.

Project

Game Icons and Logo

Client

VX2 Publishing

Role

Illustrator/Designer

Coriolis RPG Supplements


I created a collection of unofficial supplemental materials for Coriolis: The Great Dark RPG, including printer-friendly character sheets, combat process charts, a quick-reference rules guide, and cards for Delving roles and maneuvers. Each piece was designed to make the game easier to reference and play at the table while maintaining the visual language of the core rulebook. I carefully matched the existing typography, layout, colors, and overall aesthetic so these additions feel like natural extensions of the game rather than separate fan-made materials.

Project

Cards and Layout

Client

Personal

Role

Designer

Link

Free Download

RPG Convention Aides


For various tabletop gaming conventions where I ran games as a Game Master, I’ve created a range of play materials including table tents, player handouts, original adventures, maps, and range band trackers for systems such as The One Ring, Star Wars: Edge of the Empire, and Tron: Genesys. I handled the layout and production of each piece, adapting the visual style of the established game system to create materials that feel like a natural part of the game. The goal was to make each asset both practical at the table and visually cohesive with the world and design language players already know.

Project

Game Convention Aides

Client

Personal

Role

Designer/writer

Return to Yavin Adventure


Return to Yavin is a Star Wars: Age of Rebellion one-shot adventure I wrote and designed. I developed the adventure from the ground up, including the writing, layout, pre-generated character sheets, and custom maps, with each element designed to work together as a cohesive play experience. I’ve also run the adventure at conventions, giving me the opportunity to refine the material through actual table play and create a polished, ready-to-run experience for both Game Masters and players.

Project

Adventure Module

Client

Personal

Role

Designer/Writer

Link

Free PDF Download

Tron: Gaming In The Grid RPG


TRON: Gaming in the Grid is an unofficial, fan-created RPG supplement that adapts the world of the TRON franchise to the Genesys Narrative Dice System. I wrote the majority of the supplement, using the TRON Wiki and other reference material to build out the setting, while developing original rules for careers, archetypes, talents, and iconic Grid activities such as Light Cycles and Disc Wars. I also designed the complete layout, incorporating existing TRON imagery and graphics sourced from around the web, and created custom maps and character sheets to support play at the table. The result is a complete tabletop experience designed to capture the distinctive atmosphere, games, and visual language of the TRON universe within the Genesys system.

Project

Game Setting

Client

Personal

Role

Designer/Writer

Link

Free PDF Download

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